24. toukokuuta 2012

Mitä sä oikein kubbaat?





Mun ei tullut pakattua mölkkyä mukaan - kumma juttu - joten me ollaan yritetty pärjätä kubbilla. Kubb on mölkyn ruotsalainen vastine. Ruotsalainen. Kubbissa ei lasketa pisteitä vaan siinä koetetaan saada vastustajan kalikat kumoon. Me ollaan hakattu kubbia kesän aikana useampaankin kertaan. Perinteisesti kubbia pelataan nurmikolla, mutta me ollaan kehitetty myös rantakubb, jossa on omat haasteensa, sillä palikat eivät pompi hiekassa samaan tapaan ollenkaan kuin nurtsilla.






Tässä säännöt, joista me kiistellään edelleen:

There are two phases for each team's turn: 

1. Team A throws the six sticks, from their baseline, at their opponent's lined-up kubbs (called Baseline kubbs). Throws must be under-handed, and the sticks must spin end over end. Throwing sticks overhand, sideways or spinning them side-to-side (helicopter) is not allowed.

2. Kubbs that are successfully knocked down by Team A are then thrown by Team B onto Team A's half of the pitch, and stood on end. These newly thrown kubbs are called field kubbs. Deciding where in the opponent's half to throw the field kubbs is a very important part of the strategy - as a rule of thumb, the more one has to return, the further back one should throw them. However, the key objective is to keep them close to each other (as to be able to hit more than one with a single throw of the pinnar).


If a kubb is thrown out of play, i.e. outside the boundary markers or not beyond the middle line, then one more attempt is given. If this also goes out, the kubb can be placed anywhere in the target half by the opposing team as long as it is at least one pinnar length from a corner marker or the King.

Play then changes hands, and Team B throws the sticks at Team A's kubbs, but must first knock down any standing field kubbs. If a baseline kubb is knocked down before the remaining field kubbs, the baseline kubb is returned to its upright position.  Again, baseline kubbs that are knocked down are thrown back over onto the opposite half of the field and then stood. 



If either team does not knock down all field kubbs before their turn is over, the kubb closest to the centerline now represents the opposite team's baseline, and throwers may step up to that line to throw at their opponent's kubbs. This rule applies only to throwing the pinnar at the opposite team's field and baseline kubbs; fallen kubbs are thrown from the original baseline, as are attempts to knock over the king.



Play continues in this fashion until a team is able to knock down all kubbs on one side, from both the field and the baseline. If that team still has sticks left to throw, they now attempt to knock over the king. If a thrower successfully topples the king, they have won the game.
If at any time during the game the king is knocked down by accident, the offending team immediately loses the game.




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